One of the most annoying things about going to game review sites to find content for this blog is the inane comments. They are juvenile, well, because they are mostly teenage boys.
Good article by Matthew Brady in The New Orleans Examiner on the difference between hardcore game players and fanboys. About those hardcore gamers… And he says something I think needs to be said often and loudly to the industry:
So, what do we do about these ‘fanboy’ people?
There are two things that I recommend be done:
First, the industry should stop serving these ‘Harcore’ people as if they were master and we were slave.
Ordinary people like games too! Ignoring everyone else in favor of a minority group among potential customers is folly. No matter how obsessive and fanboyishly devoted they are, appealing to them alone is not a sustainable business model these days. The recession affects everyone’s wallet, including the fanboys. You don’t have to be ‘all things to all people’ but, you shouldn’t be so narrow in focus (if you want to expand), either.
Nintendo knew this and that’s why they made a system like the Wii. Appealing to the comman man with a good and/or different product takes you far in any marketplace. Blizzard knew this too, which is why World of Warcraft was made easy enough for the layman/noob to understand and has a customizable user-interface. It’s also why they advertise so heavily, using commercials with celebrities. They weren’t going to get over 10 million monthly suscribers by just appealing to socially-awkward fanboys. Did Trey Parker and Matt Stone make an episode of South Park about Halo? No, they didn’t. Hell, that episode is probably the best condemnation of the ‘fanboy mentality’ I’ve ever seen.
Second, I think it’s obvious that a lot of these fanboys are kids and teenagers. Their parents know about this obsession. These parents need to force their child to go outside more often.
I’m not being a finger-wagging narcissist here, nor am I trying to tell parents how to do their job. Even Nintendo’s head Game Designer, Shigeru Miyamoto, would say this to you. Everytime a kid asks him how they can become a good game designer, he always tells them to go play outside. Not only does it help build needed social skills, it’s also where Mr. Miyamoto gets most of his game ideas.