The Gray Gamers

"The kids don't get all the fun, dammit"

News & Research

Sep 25
2009

Zuma’s Revenge Review

In 2003 Pop Cap Games came out with a charming, colourful and addictive match three ball shooter game called Zuma which sold 17 million copies. That figure doesn’t add in the people who have played it online at various game sites. The game has played beautifully on every OS and computer I’ve used which is a credit to the game coders.

While I don’t think I’ll ever beat Jackie Strickland, a 67 year old grandmother from Alabama whose ace time is 5 seconds on one of the levels, I’m working on it. And the world’s top Zuma player is Rick Fortin from Quebec – one province over from me. Gray gamers rock!

Zuma fans are not likely to be disappointed with the sequel and it’s great to see a game company treat a sequel and it’s customers with solid respect.
Zuma game developers rock!  This was worth the wait.

 Zuma’s Revenge takes the happy little original Aztec shooter frog to an island. With improved graphics, funny whimsical verbal asides, a relaxing caribean music score, the famous Pop Cap sound engineers careful  sounds,  an  addition of a few sarcastic Tiki enemies and  extra challenge levels, it took me 15 hours to work my way through the adventure  mode. I’m still not done.
That’s the great thing about Zuma, and now Zuma’sRevenge,  these are games you keep coming back to. To be honest, I think the graphics in Zuma’s Revenge exceed Luxor.

I’m currently working on the Iron Frog challenge which does not give the player easy chains of same coloured balls. You work for every point.

In Zuma’s Revenge, unlike Zuma, your amphibean is not static on every level. When you get two columns of balls coming at you, there are boards where you can pop him over to another lily pad. There is also a level with a slider, so you can slid him cross screen to score your points.

Zuma and Zuma’s Revenge are both relaxing and challenging, depending on what you are setting out to accomplish. If you are working on beating your own scores or ace time, it’s a challenge.  Hmm. Relaxing challenge works for me. 

zuma-islandIn Zuma’s Revenge the intrepid frog sails off to an island to confront the Tiki gods. The island has 6 zones which increase in difficulty with engrossing absorption. The graphics are lovely, and you can read about the art work here.  Zone 1 is Island welcome (each zone has 10 boards), 2  is Wish you were here, 3 is Visit fabulous lost city, 4 is Greetings from the coast, 5 is Wish you were here, and 6 is a graphic delight: Greetings from the lost volcano temple. One you complete a zone, a post card pops up to mark your play when you return.

There are new power ups in Zuma’s Revenge. (Hint: use them).  Filling up the power bar by firing matches stops adding balls to the cue. You snooze you lose, as in Zuma, the balls snake toward the death mask  and you lose a life.

Zuma had four power ups. A slow down ball, a back up ball, an explosion ball and an accuracy ball.
Zuma’s Revenge keeps those four and adds a laser coming out of your frog’s eyes (Hint: Shoot power up balls) a glowing nuke ball which eliminates the ball colour you shoot at, and a fun tri-shot where your frog shoots three iron balls to destroy the surrounding balls you aim at.

Each of the adventure levels end with a Boss Battle, where a Tiki god whozuma-tiki-god has been taunting you fires back. I won’t give anything away, at least one is a laugh out loud war, and you get as many chances as you need.

Another hint. When you get to the end of  the adventure mode and credits start to roll, don’t click out.

In the first Zuma you only see the credits if you put your cursor on the sign, and play the notes in sequence three times. (theme: Close Encounters of the Third Kind)  A space ship comes down and rolls credits. 
The developers of Zuma’s Revenge have not lost their comical bent.

zuma-challengeYou have to unlock your challenge modes in Zuma’s Revenge. Each one has an ace time to beat in 3 minutes, as you beat ace time more challenge modes are unlocked. Again I was surprised, Pop Cap gives more challenge modes than you initially see, which is quite generous to us Zuma addicts. (Hint: There are 70!) Thanks Pop Cap! 

Iron Frog is a one try and you’re dead gauntlet of colour, speed, tactics and accuracy. It supposedly has 10 levels of play, I wouldn’t know about that, because I’m stuck on level two.

Heroic Frog is a more difficult replay of adventure mode. Haven’t gotten there yet either.

hehe, writing this I want to go play.

The graphics really are excellent, there are new back end features such as 3D particle and widescreen support, and the same smooth play Zuma is known for.  Heck, for me the graphics are art, even picky gamers could be  be delighted, especially with the volcano temple.
 
If you have someplace to go and start playing - watch the clock - tempus fugit with this gem.  Even the game load bar makes me smile, having gone in and out a few times I notice the script isn’t the same every time. 

If you haven’t tried Zuma, I recommend heading over to a game site and downloading a hour free play. 
Pop Cap  has released this game in 8 languages which is going to build a huge fan base, as well the download and CD release was simultaneous which is something many casual gamers appreciate.
This isn’t a game that needs the ad and sales department pushing it. Fans and newbies will do the work for them.
Give Zuma’s Revenge a free try. Zuma’s Revenge will have a familiar feel to Zuma fans, and I think that is what makes this new one as enduring as the first one.

Zuma’s Revenge official site

System requirements:
OS:  XP/Vista
Memory: 256 minimum, 768 MB recommended
Ram: 700 MHz minimum, 1 GHz recommended
Direct X: 8.1 minimum, latest recommended
Available for Mac

Price: 
$19.95/US  for download
download & CD: $27.90/US
Zuma download pack: Zuma & Zuma’s Revenge $29.95/US

Top bang for your buck.

Ribbit. Zuma fans, weigh in. Blast or bust? 
Comments are open.

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 2 votes
Sep 11
2009

Beatlemania 2.0

by Pam

The Beatles: Rock BandFrom THR

Beyond the fan excitement generated by the first remastering of the entire Beatles catalog in more than 20 years, sales also will benefit from the massive marketing push behind MTV Networks’ video game “The Beatles: Rock Band,” also released Wednesday. Sources said the game is backed by a $20 million-$25 million advertising campaign, which includes the value of advertising on TV networks owned by MTV parent Viacom. That will provide consumers with a timely refresher course on their favorite Beatles songs — and perhaps prompt many of them to pick up a newly minted remaster.

EMI is banking on the legendary band to be a strong seller through the holidays. The label shipped 4 million copies worldwide on the street date, including 1.9 million in the U.S. The catalog relaunch will get its own $1 million-$2 million TV advertising campaign, which will include spots on such key cable networks as ESPN, TNT, TBS, TV Land, USA Network and MSNBC. Sources said that the primary spend will be at MTV’s fellow Viacom sibling Nickelodeon as part of an effort to turn the network’s young, game-playing audience into Beatles fans.

Play Station3, XBox, Wii

The Beatles: Rock Band – wiki
Official site

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 1 vote
Jul 31
2009

People Magazine and Big Fish Games

by Pam

According to Casuagamingbiz, People Magazine and Big Fish Games have signed a major partnership. A smart one.

peoplePeople Magazine website traffic is huge.  This deal is going to target casual gamers and potential gamers in a way no affiliate can.

The 10 million unique users that People.com has attracted will now have access to Big Fish’s  ‘A New Game Every Day’ initiative, which delivers the company’s full catalogue of 2,000 games. Visitors to the website can now make use of downloadable titles, as well as browser-based content.

“People.com continually looks for new and innovative ways to enhance our users’ online experience beyond the celebrity genre,” said Mark Golin, editor of People.com.

“We know that People.com’s target demographic of women is very engaged in casual gaming. By expanding and diversifying our games channel to include casual games from Big Fish Games, we are providing our audience with an even wider variety of entertainment options.”

“This strategic partnership brings together two trusted entertainment industry leaders that share a common focus of providing the best online and downloadable casual games to the large and rapidly growing audience of women and mums,” added Jeremy Lewis, CEO of Big Fish Games.  

“Together we will provide People.com’s visitors with world class online entertainment and unparalleled customer service, both of which are cornerstones of our respective brands.”

Big Fish Games has been busy rebuilding it’s online play site which goes out of beta August 18th. (Just popped over – the online play site has over 400 thousand people playing as I write this).  
People magazine’s website has celebrity fanboy/girl type games of it’s own for readers. (Hollywood Hangman, Celebrity News Quiz, Odd Star Out, Celebrity Concentration, Love Connection and Puzzler)

Big Fish Game designers and back end techs get high marks for the look and navigation of the new online play site.

The online play component of Big Fish Games (online games tab) will be called Big Sea Games, their play for free sitebig-fish similar to reliable play for free sites such as Pogo, Gamesville and iWin.
 Big Sea Games was formerly called Atlantis (I think). The company is bringing it’s branding together. Now I understand why the affiliate pages weren’t updated. They don’t need the small fish.
Add  this online re-vamp to the real feature of Big Fish Games, which is the game a day video and download platform for games, and it’s another indication of  the popularity of  PC gaming.
With the affiliate agreement with People Magazine, Big Fish is going to get people wandering over to have a look see and staying to play or download.  A 1.5 people download a game a day already from Big Fish Games. These companies don’t need a market outside the US, according to Comscore Media Matrix, 87 million Americans use casual game sites.

Don’t see an announcement up at People or the affiliate buttons up yet, nor any noise about this announcemnt at Big Fish.
Whew. When the magazine site gets those affliate buttons up, let’s hope the server guys are wide awake.
This deal with People. com gives Big Fish Games a lot of potential eyeballs.

 

 

 

Jun 20
2009

Tempis fugit, the weather has been awesome

by Pam

west-snow-cloudI just looked at the last entry to The Gray Gamers. Gulp.

We’ve had a run of nice weather since the end of May that is extremely rare for this region. A bit of rain at night, a very occasional shower, some snow, but overall it’s been awesome out.

While I like my games and my computer, I like being outside even better.

 

There is an interesting article by Chris O’Brien in The San Jose Mercury about a survey of teenagers and the considering of possible careers in computer science.  The article is well written but not much has changed. The gender gap in the computer industry continues.

According to a study released last week, there remains a depressingly large gap between the way teenage girls and boys view computers and careers in computer science.

The study was conducted by the Association for Computing Machinery, a respected science and education nonprofit, through a grant from the National Science Foundation. In a nationwide survey of college-bound high school students ages 13 to 17, the study found that 45 percent of boys thought majoring in computer science would be “very good,” compared with 10 percent of girls.

When asked about a possible career in computer science or software design, the study found a similar gap, with 38 percent of boys rating it “very good” compared with 9 percent of girls. There were also big disparities when asking about various technical tasks, with boys consistently saying they were more comfortable than girls doing things like learning a new software program, setting up a wireless network or even editing music or video on a computer.

A mentoring program for girls can be found at WomenGamers.

Apr 13
2009

Other Ocean, small companies take a shot

by Pam

Other Ocean now operates from the Atlantic Technology Centre, a sleek four-storey building in downtown Charlottetown. Visitors to the studio pass through the entrance area, where producers and designers share space with couches and a big-screen television, and into the dimly lit area for artists. Farthest from the door is the quiet, intense and almost bare space where the coders work.

The building’s tenants also include Longtail Studios and Telos Entertainment, which does computer animation as well. Bight Games is on a nearby street.

In all, more than 100 people are employed in the local industry, its growth helped by tax incentives, loans, rebates for office space and industry-friendly courses now being offered at postsecondary institutions.

“We had an interest here,” acknowledged Deirdre Ayre, Andrew’s sister and Other Ocean’s general manager, referring to their Atlantic Canadian roots. “But we had to make sure it made good business sense.”

Super Monkey Ball helped put them on the map. One reviewer wrote that “everyone wanted this iPhone game, it received almost as much hype as the iPhone itself.” Another noted that it set “the tone nicely for the iPhone as a serious gaming platform.”

The Globe and Mail

The new game for the DS, Puffins: Island Adventures out in April will have a soundtrack by a member of the band Great Big Sea. Along with over 100 events and mini games, the game features pictures and videos of real puffin colonies off the Canadian coast. The company had a big hit with it’s iPhone game Super Monkey Ball.

Puffins Island Adventure

Other Ocean blog
OtherOcean Interactive home page
Puffins Island Adventure

DS
Action/Adventure
April 2009

Apr 1
2009

Expensive to play expensive to make

by Pam

The cost of making a game for the previous generation of machines was perhaps $10 million, not including marketing. The cost of a game for the latest consoles is well more than twice that — $25 million is typical and it can be much more, industry executives said.

Games sell for about $60, but the sales of most games do not come close to covering development costs or the additional costs of licensing fees to the console makers, marketing and the merchants’ cut.

The industry might be in better shape if it could sell a million copies of each title. But the majority of games, analysts said, sell no more than 150,000 copies.

New York Times

Mar 20
2009

iWin disables payment method

by Pam

 Meddle not in the affairs of  the dragon for you are crunchy and taste good with ketchup.

 
 Here is what iWin has done, and is doing to fix their purchase platform issue.  David Schroeder:

We have disabled e-Check with PayPal as an acceptable method of payment on our site. We will rectify the API between PayPal and iWin – test and then restore this capability at some point.
Thanks for bringing this to our attention. It seems that method of payment was not very common for our customers and this problem was not identified until the clarity of your report came in.

You’re welcome.

Uppity date: I’ve received information that iWin returned the final payments to PayPal.
It’s Jan’s job to check with the bank, my job will be to close the PayPal account. While millions use PayPal successfully, I obviously haven’t. While thousands purchase games from iWin without a hitch, I didn’t.

I want to be fair to iWin.
The first support ticket was closed for a simple reason: support staff had fulfilled their obligation. I requested two things: stop payment and put me in touch with an executive.

The employee did their job.

Once I talked with Head of Customer Care, David Schroeder did what he deemed necessary to duplicate the technical issue with their PayPal/check out screen.
A new support ticket was opened.
That wasn’t virtual money it was real, life isn’t a game, he knew that, his focus was on getting tech staff moving.
I was kept informed of the steps the company is taking.
I received records from David today that iWin billing/customer departments did their job to return the funds through PayPal.

In online parlance the ticket has been resolved.

After a few intense days, did I get the game I initially ordered?
No.
That’s my choice, not iWins.

While I was focused on ‘vague’ gamers like grampa in Poughkeepsie
who might experience the same technical problems, it didn’t occur to me I was going through the stress I was hoping to keep grandpa in Poughkeepsie from experiencing. Duh. Lessons learned.

Opps. We have another failure to communicate. Jan just called. PayPal returned double the amount. sigh. I think we owe iWin. Tomorrows another day.

iWin has some explaining to do
iWin and I
David Schroeder of iWin and I

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 1 vote
Mar 5
2009

Jewel Quest Solitaire III is out

by Pam

The hugely popular Jewel Quest Solitaire games came out with the third in the series today and is available now at IWin.
jewel-quest-iiiCombing the fun and beauty of the Jewel Quest match three boards with solitaire, players also get an ongoing story line and surprisingly good graphics.

When you finish a chapter you get flipped on to the next. With two modes of game play – quest or relaxed, you can go back and replay any hand at whim.

The cards suits are gems (the gems used in the Jewel Quest match games) and how you play your hand determines how jewels wind up on the match three board which has to be conquered at the end of every card game. The games story unfolds in a charming sepia toned  hand drawn and hand written dairy, adding to the colour and excellence of the card games.
Each chapter has a different background.

Jewel Quest Solitaire I has six games to every level (chapter). There are several chapters to get through which sounds simple, but you aren’t going to blow through this game or it’s sequels.

Jewel Quest Solitaire II divides the story through over 100 levels into two diaries, each telling the story of Emma and her daughter looking for Rupert.
Hard core match 3 and card players may find these games too relaxing.

One of the joys of the Jewel Quest Solitaire series is that there are multiple solutions to the hand you’ve been dealt and how you play determines you win your points. While levels get challenging, they are not discouraging. Another plus is the wild cards, Jewel Quest I and Jewel Quest II offer different wild cards assist you as difficulty increases.  The hints are well done, laid out at the beginning of play and available at a click.

I appreciate the sound tracks, the African music  is soothing adding in lots of animal and bird noises;even the swish of the swiftly dealt cards is pleasant. While the varied card layouts are repeated on levels, they get harder and a good trick is to watch how a familiar layout is dealt.

You can play quest mode or random in all three versions and a goal -(besides finishing) is to put a gold border around each of the pictures which go in the diary after you’ve completed a board. Part of the challenge can be to improve your score and the game lets you replay a hand in quest modes as much as you want.

I don’t like card games, but I admit I am hooked on Jewel Quest Solitaire I and Jewel Quest Solitaire II, they play well on my older computer, and whether playing for a few stolen minutes or longer, both have been games I keep coming back to. It took three years to find the boxed set in a store here in Northern Canada, it was worth the wait.

Head over to Big Fish games and have a look at their promo video for Jewel Quest Solitaire I or the video promo for Jewel Quest Solitaire II if you want to get a feel for what I’m babbling about.

Jewel Quest Solitaire I released November 2006
Jewel Quest Solitaire II released October 2007
Jewel Quest Solitaire III released March 2008

OS: Windows 2000/XP/VISTA
CPU: 600MHz or faster Processor
RAM: 128 MB
Rated: E
JQ I & II available for Ninetendo DS

I’m off to IWin to try Jewel Quest Solitaire III. Wish me luck.  One of the problems I find with IWin is they have not worked out tech issues with their game platform and for ever 5 games I want to try at least one doesn’t work.

Already early eager players are having platform issues, and while IWin tech support is working hard to make things easier for thousands of it’s players, like most, I just give up, even with anti-virus software I can click into game mode.  An hour of free play isn’t worth the hassle,  purchasing the game  allows you the option of ordering the disc and by-passing annoying game platform glitches. IWin accepts Paypal which is a plus for many of us.

Very good bang for your buck.

Jewel Quest Solitaires I & II are also available boxed, I found them at Amazon for a very good price. Just click on the Amazon link to the right here at Gray Gamers.

If you’d like to try Jewel Quest Solitaire I or II before tackling III or purchasing, there are several possibilities – IWin offers advertised online unlimited play to it’s club players – you can also  play online at game sites such as AOL and Yahoo, or download the free play for an hour from several sites.

The story line for Jewel Quest Solitaire III continues with Emma and Rupert’s friend Rata  discovering a mysterious tablet. Kidnapping and rescue occurs over 100 levels.

Looking at the screenshots I suspect Jewel Quest Solitaire has added hidden object play as well as match 3.  hehehe - I’ll go try it and find out.

jqs-iii-screenshotjqs-screen_3

 
P.S. Classic solitaire (A to K) with a new look to power-ups and the classy Jewel Quest graphics and sound.   Along with  match 3  there is a picture puzzle to put together. That’s as far as I got, the IWin platform froze on Vista which caused lost  free  time play.  Loaded the game on XP but would not play at all. It’s not Jewel Quest Solitaire III that has issues,  it’s the IWin delivery platform.
Went to buy it anyway (off Vista) and the purchase screen font was collapsed.  *&;^%!
I’ll wait until it comes out on a more reliable platform with disc purchase.
This is frustrating, major game sites rarely review casual games, and casual games won’t get reviewed if people can’t try them out. Casual and gray gamers play; coaxing them into writing professional style reviews is a lost cause.  I left a public comment at IWin,  their press releases claim 5.4 million visits a month;  filing support tickets has been spectacularly unproductive in the past and this  grumpy gray gamer  is not about to keep beating my head against that wall. 

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 1 vote
Mar 3
2009

Hoyle Sierra/Cases Ladder keep online site going

by Pam

In February the long running online Hoyle community was in an uproar when it appeared contracts had run out and the site was in imminent danger of being shut down. There is background in the February 7th post I wrote. A decision has been made:

Cases Ladder is pleased to let everyone know that we’ve come up with a way to keep the site up and running.

For the month of March, everything will continue as-is.

Starting April 1st, in order to cover the costs of upcoming hardware migration, our bandwidth and overhead, we will need to collect a small yearly membership fee. With the economy where it is, we worked very hard to keep the yearly ante (membership fee) as little as possible.

If enough community members sign-up, we can make this work for less than $1.70 a month. Because of the way credit card companies bill us, we do need to collect the full year $20 membership at sign-up.

Membership will require a credit card. The announcement has been out 2 days and a vibrant community of over 3 thousand have viewed the decision.

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 2 votes
Mar 3
2009

British retailer GAME shortlists 10 best for BAFTA

by Pam

As part of the British film and television awards, games are again being voted on by consumers for the 2008 award.

Specialist computer game retailer GAME has announced a sponsorship agreement with BAFTA, for this year’s British Academy Video Games Awards.

This year’s Video Games Award Ceremony will be on 10th March at the London Hilton on Park Lane. On the night, GAME will be offering the GAME Award of 2008 to one of ten short-listed games, celebrating the best game of last year.

The ten nominees in the category have been selected by a panel of gaming journalists. What makes this award unique, however, is that it’s the only publicly voted award of the entire event.

You can vote here and register for a 2 thousand pound prize package from Sony.

GAME main site
BAFTA