The Gray Gamers

"The kids don't get all the fun, dammit"

Reviews

Feb 27
2010

Stroke victims helped by Wii play

by Pam
filed in Reviews

In a recent Canadian study, researchers found that in therapy stroke victims were responding well to the virtual reality games. The motions associated with the Wii games helped fine tune the patients motor skills and helped them regain dexterity and motion. Using a small group for the initial research, the Canadian researchers used games such as Cooking Mania and Tennis. In an adjacent study, stroke suffers were given non-virtual therapy such as stacking wooden blocks.

The study found that those in the video game group recovered their range of motion much quicker than their counterparts. Similar studies have been performed in the Toronto area that has given the same results.

Other areas of medicine have been incorporating the use of video games and virtual reality into their treatment plans. What doctors have found is that these games are showing higher success rates than the standard treatments alone. While no one is quite sure why these treatments have been so successful, the “fun” element should not be discarded. It has been shown in many other studies that happiness is one of the best treatments for sickness.

eCanada

Dec 24
2009

Good year for gray gamers

by Pam
filed in For Fun, Reviews

According to The Journal of Communications females rule in role playing games. From Scientific American:

Scientists conducted a survey of some 7,000 players who were logged on to a game called EverQuest II. And they discovered some interesting things. First off, the average age of the gamers surveyed was 31. And that playing time tended to increase with age. Which is also where the sex differences come in. The female gamers actually logged more time online: an average of 29 hours a week, versus 25 for the males, with the top players putting in 57 hours a week on the girl’s side, and 51 for the guys. What’s more, it looks like women are more likely to lie about how much they really play. The researchers found that the gals tended to lowball how long they spend glued to the screen.

goldwii_300bYou are looking at what is probably the most expensive Wii ever. There are three in the world, one is owned by Queen Elizabeth II.

From Plugged In:

It’s the Nintendo Wii Supreme. It took six months to make, and is built from over 5.5 pounds of 22-carat gold. Its front buttons are inlaid with 78 0.25-carat flawless, conflict-free diamonds, making almost 20 carats in total. It’s the work of Liverpool, England craftsman Stuart Hughes, and it costs — are you sitting down? — 299,995.00 pounds, or just about $484,000.

I just want a black one.

2010 may be the year of the best Wii games ever. Click on the pictures to see what the author is saying.

Microsoft is challenging the PC download platform Steam with a PC game download site of it’s own through Windows Live.

Speaking of Steam, they’ve started their holiday game sale early.
And there are some great deals in the casual game section

Putting games in front of users has resulted in a billion dollar industry of consumers buying ‘virtual goods’ for their games. The explosion took off on Facebook, where gamers don’t have to go to dedicated game sites, the games come to them. PC World

Most of us are on limited budgets, right? So instead of grand best of end of year lists, here is my favorites list from 2009. Jan get’s to pick her favorites, and so do you.

PC Games

Favorite 2009: Pop Cap Zuma Deluxe. I don’t have just one reason.

Airport Mania.lnkRunner up:
This surprises me, not my preferred genre.
I really like this time management game.

I ‘really like’ means that I play often and play through more than once. This game cheers me up and I’d get the sequel in a squeek.
Airport Mania.

Wii

Favorite 2009: Wii Sports Resort.

Runner Up: Wii Sports Resortwii-sports-resort.

I think Ravin Rabbit’s: Go Home would be my favorite, since the first three in the series get me babbling in joy and collapsing in laughter, but I don’t have it yet. It can wait until I get my own Wii. A black one.

If I can get Jan out of surfing around the web for game sales, I’ll ask her to weigh in on her favorites.
And if Mike pokes his head in, I’d like to know what his favs for 2009 were.

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 1 vote
Nov 11
2009

Airport Mania First Flight

by Pam

I am not a fan of time management games. There are a lot of genres I like, this has not been one of them.

Someone suggested I try Airport Mania, so I did it as a favour to them. They did me a favour.

Put out by South Winds, this little gem breaks the time management game mold with an excellent interface, good graphics and a few surprises. It isn’t big game company formulaic.

The game came out in 2008 and has remained in the top ten time management games.
I haven’t seen a bad review for Airport Mania First Flight, it’s just different enough to remain engaging.

The game is not just time management, there is strategy involved and I think that’s one of the things that hooked me. You go to a friendly flight school tutorial to learn to be an air traffic controller, and you’re off. 

The object of the game is to land planes, load, unload, fuel and do maintenance and send them on their way. The quicker the turn around time at each airport the more points you get. Points help you upgrade, and that is part of the key to the draw of Airport Mania. New runways, gates, defoggers, VIP parking, inflight movies and food you as airport manager install to help the planes happy  draw you deeper into play.

airportmaniaThe graphics are great, and although I’m not inclined to use the word cute, the soundtrack, the planes and the scenery at each airport level have style. As the airport manager you can also get points by getting the planes landing and taking off earlier,  which gets upgrades and rather than be annoying, it’s really fun. Tee upgrades you choose matter, and increases the strategic intrigue.

It is one of the most friendly games I’ve played, if you have never tried a time management game this one is a great starter.  How you manage your environment adds interesting complexity to the game. Don’t let the cartoonish cute planes fool you, this game isn’t just child’s play. What you buy or don’t buy to upgrade your airports adds to the strategic element of what a premise that seems simple., keeping planes happy and your airport running smoothly.  As the capacity of  my airports grew I found myself even more challenged.

Again, it’s little things (called easter eggs in game talk)  in each level background like a balloon or zeppelin or chatter from a building that can make you smile. Every once in awhile while you’re busy managing your traffic, along comes a plane needing special attention such Air Force One, a plane with a medical transplant or with a pregnant lady needing to land now. Part of the strategy of keeping the planes happy is not just landing and take off on time or ahead of schedule. If you get swamped with operation management, giving your guests some food or a movie can put smiles and green bars back while you scramble to untangle the potential mess.

You can go back and play a level you feel you didn’t do well one, which suits my temperament.
If a standard or master score isn’t good enough, aiming for expert will keep you happily engaged.
There is a trophy room which has some unusual awards and medals to shoot for, and has already had  me heading back to improve my strategy.
There are 8 different kinds of planes and they each have their own temperament.
There are 8 airports, 84 levels and I keep seeing something about paper airplanes.

As an added strategy, co-ordinating planes of the same colours to the same gates to create chain combos earns a more points.

Casual games are supposed to be fun, and if you are a hard core gamer waiting for Assassins Creed 2 to come out,Airport Mania.ink well this isn’t your game.  If you like  casual well executed game play,  crisp graphics and a few extra this or that in the environment to capture your attention and you like to play to self-challenge, give Airport Mania First Flight a try. Some games in a hectic industry stand up to time and a crowded field, this is one of them.

If South Winds comes out with an Airport Mania sequel, I’m in.

Good bang for your buck.

Tips and Tricks: Reflexive Arcade has  the spoilers on how to win all the 21 awards.

Windows OS:  2000,  XP,  Vista
Memory: 256 MB DirectX: 7.0 or later
CPU: P 1.0GHz Video: 16MB Video Card
Mac
Mobile: IPhone, IPod touch

Sep 25
2009

Zuma’s Revenge Review

In 2003 Pop Cap Games came out with a charming, colourful and addictive match three ball shooter game called Zuma which sold 17 million copies. That figure doesn’t add in the people who have played it online at various game sites. The game has played beautifully on every OS and computer I’ve used which is a credit to the game coders.

While I don’t think I’ll ever beat Jackie Strickland, a 67 year old grandmother from Alabama whose ace time is 5 seconds on one of the levels, I’m working on it. And the world’s top Zuma player is Rick Fortin from Quebec – one province over from me. Gray gamers rock!

Zuma fans are not likely to be disappointed with the sequel and it’s great to see a game company treat a sequel and it’s customers with solid respect.
Zuma game developers rock!  This was worth the wait.

 Zuma’s Revenge takes the happy little original Aztec shooter frog to an island. With improved graphics, funny whimsical verbal asides, a relaxing caribean music score, the famous Pop Cap sound engineers careful  sounds,  an  addition of a few sarcastic Tiki enemies and  extra challenge levels, it took me 15 hours to work my way through the adventure  mode. I’m still not done.
That’s the great thing about Zuma, and now Zuma’sRevenge,  these are games you keep coming back to. To be honest, I think the graphics in Zuma’s Revenge exceed Luxor.

I’m currently working on the Iron Frog challenge which does not give the player easy chains of same coloured balls. You work for every point.

In Zuma’s Revenge, unlike Zuma, your amphibean is not static on every level. When you get two columns of balls coming at you, there are boards where you can pop him over to another lily pad. There is also a level with a slider, so you can slid him cross screen to score your points.

Zuma and Zuma’s Revenge are both relaxing and challenging, depending on what you are setting out to accomplish. If you are working on beating your own scores or ace time, it’s a challenge.  Hmm. Relaxing challenge works for me. 

zuma-islandIn Zuma’s Revenge the intrepid frog sails off to an island to confront the Tiki gods. The island has 6 zones which increase in difficulty with engrossing absorption. The graphics are lovely, and you can read about the art work here.  Zone 1 is Island welcome (each zone has 10 boards), 2  is Wish you were here, 3 is Visit fabulous lost city, 4 is Greetings from the coast, 5 is Wish you were here, and 6 is a graphic delight: Greetings from the lost volcano temple. One you complete a zone, a post card pops up to mark your play when you return.

There are new power ups in Zuma’s Revenge. (Hint: use them).  Filling up the power bar by firing matches stops adding balls to the cue. You snooze you lose, as in Zuma, the balls snake toward the death mask  and you lose a life.

Zuma had four power ups. A slow down ball, a back up ball, an explosion ball and an accuracy ball.
Zuma’s Revenge keeps those four and adds a laser coming out of your frog’s eyes (Hint: Shoot power up balls) a glowing nuke ball which eliminates the ball colour you shoot at, and a fun tri-shot where your frog shoots three iron balls to destroy the surrounding balls you aim at.

Each of the adventure levels end with a Boss Battle, where a Tiki god whozuma-tiki-god has been taunting you fires back. I won’t give anything away, at least one is a laugh out loud war, and you get as many chances as you need.

Another hint. When you get to the end of  the adventure mode and credits start to roll, don’t click out.

In the first Zuma you only see the credits if you put your cursor on the sign, and play the notes in sequence three times. (theme: Close Encounters of the Third Kind)  A space ship comes down and rolls credits. 
The developers of Zuma’s Revenge have not lost their comical bent.

zuma-challengeYou have to unlock your challenge modes in Zuma’s Revenge. Each one has an ace time to beat in 3 minutes, as you beat ace time more challenge modes are unlocked. Again I was surprised, Pop Cap gives more challenge modes than you initially see, which is quite generous to us Zuma addicts. (Hint: There are 70!) Thanks Pop Cap! 

Iron Frog is a one try and you’re dead gauntlet of colour, speed, tactics and accuracy. It supposedly has 10 levels of play, I wouldn’t know about that, because I’m stuck on level two.

Heroic Frog is a more difficult replay of adventure mode. Haven’t gotten there yet either.

hehe, writing this I want to go play.

The graphics really are excellent, there are new back end features such as 3D particle and widescreen support, and the same smooth play Zuma is known for.  Heck, for me the graphics are art, even picky gamers could be  be delighted, especially with the volcano temple.
 
If you have someplace to go and start playing - watch the clock - tempus fugit with this gem.  Even the game load bar makes me smile, having gone in and out a few times I notice the script isn’t the same every time. 

If you haven’t tried Zuma, I recommend heading over to a game site and downloading a hour free play. 
Pop Cap  has released this game in 8 languages which is going to build a huge fan base, as well the download and CD release was simultaneous which is something many casual gamers appreciate.
This isn’t a game that needs the ad and sales department pushing it. Fans and newbies will do the work for them.
Give Zuma’s Revenge a free try. Zuma’s Revenge will have a familiar feel to Zuma fans, and I think that is what makes this new one as enduring as the first one.

Zuma’s Revenge official site

System requirements:
OS:  XP/Vista
Memory: 256 minimum, 768 MB recommended
Ram: 700 MHz minimum, 1 GHz recommended
Direct X: 8.1 minimum, latest recommended
Available for Mac

Price: 
$19.95/US  for download
download & CD: $27.90/US
Zuma download pack: Zuma & Zuma’s Revenge $29.95/US

Top bang for your buck.

Ribbit. Zuma fans, weigh in. Blast or bust? 
Comments are open.

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 2 votes
Jul 27
2009

A day after – Wii Sports Resort review

by Pam

wii-sports-resortThis anticipated sequel to Wii Sports is going to make Nintendo a lot of money.
Having to purchase the Wii motion plus so others can play along is going to make Nintento even more money. 
This sequel to Wii Sports has been worth the wait, and will sell on word of mouth alone.

Jan and I parked ourselves at the game store yesterday waiting for it to open and had some lovely chats with people asking us what the heck we were waiting for. We dashed back to my place and seven hours later we stopped playing, happily tired. Well, okay, happily overtired and looking forward to tackling it again.

Even that first day play time was worth the price. Seriously, coming from a penny pincher, that’s saying something. 
I know we are going to have many more Wii Sports Resorts play days and we can’t wait to share it with friends.
Jan has already got a play date with the neighbours.

Jan likes to ignore instructions and get straight to game play.
Just like Wii Sports, Wii Sports Resort gives you that opportunity, and game play has been significantly expanded for those of you tired of your Wii Sports.

Wii Sports Resort is a compilation of mini games with some surprising additions.
For me the star of the game is the the resort Wuhu Island. The graphics are lush, there are great little details catching your attention, like the outfits your Mii’s wear. I noticed others details like the grass in golf, the divots and leaves when I whacked the ball into the trees and realized it’s going to take playing several times before the upgraded graphics don’t distract me.

Make no mistake, having your Mii’s family on the island cheering you on is a big plus for Grandma Jan.
We’d be playing and she’d start laughing, “Oh look, there’s so and so!”

Miis vacationing with you in the game brings the warmth of Wii Sports to us world weary gray gamers.  That is a Nintendo feature which can’t be underestimated for the gray gamer crowd.

I’m going to do a review, because writing a game site for casual and gray gamers can be discouraging. While we read about the game industry acknowledging we gray and casual gamers do our share of pay and play, game sites written by pros can be snarly and technically picky to the point of numbness. Interestingly, Wii Sports Resort isn’t getting the snark I expect to see from the boys club.

nintendo_wii_motionplusWii Motion Plus: While the instructions for hooking up the Motion plus are quite detailed, it’s really easy and nothing to be intimidated about.
It’s like tupperware; snap in, snap out. The Wii Motion Plus sleeve gives you a good grip on on your remote, which I really needed when I started swinging my sword.
Snapping that little sucker onto your remote, where you snap in your nunchuk  gives you the player a ratio of 1:1 real time precision. You can read up on technical aspects, let me just say it works. It responds precisely to your movements. Jan noticed that most in golf. One Motion Plus comes with the game, we had to wait over a month to get our hands on another one. You don’t have to snap it off for games that don’t read the Plus btw; and putting on the nunchuk is the same as your original remote.  To recalibrate it, the screen asks you to lay it on a flat surface. Takes a few seconds and you are back to incredibly precise play.

Airsports
Wii Sports Resort OpenerThe game opens with you in a plane getting ready to parachute down to the resort. On the way down you can do formations with your Mii’s. Cute opening. Anticipatory.
The Island flyover:  Interesting because it gives you an idea of the future potential of this series.
Dogfight: Holding your remote like a paper airplane you take to the sky to fly to shoot your opponents balloons attached to the back of the planes. You swoop down to the island to gather new balloons.  I would have liked to try it more, gives you an opportunity to find out where all the venues are at the resort.  Truth is it was the most boring game, but with several new games added one has to be the worst. This was it.

Bowling:
The standard game is fun again.
The graphics are better (I keep saying that but it’s absolutely true) and you get to take the Wii Sports training game of knocking down 100 pins in a 10 frame game against opponents. 
I found 100 pin  to be quite the sensory satisfying game, I cranked up the sound,  listening to all those pins go down was a blast.
Replay is a bit faster so you are less likely to skip it, and I quickly learned from my mistakes.  The Motion Plus took a bit of adapting too, you have to release the ball  just the same as you do at the bowling lane.
You get two choices on how to release the ball, which evens things out for new and experienced players.

Just to ratchet bowling up a notch there is an opponent obstacle game called spin control.  This is where I found the slightest movement important. Jan won of course, she’s a mean bowler. The obstacles were a fun surprise.

Table Tennis aka Ping Pong

No tennis at this resort, since it was so popular in Wii Sports the spin offs are out and selling as separate games.
 If you’ve played Wii Play and tried the table tennis,  completely forget what you learned.
This is a whole new game with your Mii. I lost a game to Jan because I got gawking around. The table is outside and my kid sisters Mii was standing watching with a drink in her hand.  Since that is probably what she’d do in real life I got laughing and missed returns.
There are two games, match and return match. I would have played this for hours, Again I think it is the Motion Plus that makes the play more intense. I’m not a big table tennis fan, the movement sensitivity is delightful.

Basketball 

I didn’t think I’d like this but I did. The time 3 point contest was intuitive, all you have to do is use the b button to pick up the ball.  Gives you time to concentrate on your shots. The pick up game is surprising, I didn’t expect the gameplay. Let me put it this way. Jan’s a thief. Her ball stealing skills are as irritating as all get out. You get to play as opposed to concentrate on what buttons you need to push.

Frisbee

dog frisbee Wii Sports resort

Some of you may have gotten the dog frisbee as a promo. 
There are two frisbee games, but let me say I let out an ”oh cool!’ when we started Frisbee dog.
You get your own dog.  That shouldn’t have elicted an ‘oh cool!’ but it did because if you’ve played games rushed to the Wii console with no thought to detail and what makes the Wii fun, it was cool to get my own dog.
The dogs aren’t Mario Brothers cartoonish and they have as much fun as you do.
Frisbee golf. What can I say. Jan is the game golfer so we spent a lot of time playing this and I got sucked in. I think it’s the same course as Wii Sports, but it’s the graphics details again that got me gazing around and that have bumped play up a level. Jan can babble about it, I had fun trying. I had only heard of disc golf a few years ago, you don’t have to be a golfer to like this. I found it pleasant and relaxing.

Golf
golf Wii Sports ResortThis builds on the Wii Sports golf, like the bowling does, and Jan got all excited because there are nine new holes to play. But she was also disappointed because there were only nine new ones to play. Having said that, she says the game play is a lot more precise, and muttered something about slice. I phoned earlier today to ask her about it, I thought I’d better ask while I can. 
She’ll disappear for a few days working on her Wii Resort golf game while she has the opportunity.

Archery
I was an archery instructor as a camp counsellor and I enjoyed this. You have to use your nunchuk to draw back on your bow and the feel and sound is a lot more realistic than I would have anticipated. There are three levels of difficulty and I enjoyed the personal challenge. I can see how people who play high end fantasy games on more expensive consoles might find it boring, but I certainly didn’t.

Sword Play
This  game lived up to it’s hype, and let’s not pretend that this was a feature of the Wii Motion Plus that Nintendo didn’t hype.  This has been a key part of Nintendo’s advertising. 
Again, for us world weary types that don’t want to play with even fake blood, having the guy from Wii Fit boxing tossing melons and sushi and bread and bamboo at you is hilarious in Speed Slice. You can’t just hack, as soon as what has been tossed lands, an arrow shows you which way to slice.  As quick as you and your opponent can move, you snooze or lose. Duel. You and your opponent are on a platform over water.  One misplaced thrust or parry and your Mii tumbles off the platform into a  laugh out loud fall into the ocean complete with a graphically satisfying splash. I cranked the sound up on this one too. Loved the feel of the remote also. Showdown pits you against numerous opponents, however I can’t say much about it because I didn’t get to explore it, I did the bridge dash. It reminded me of sword play and the game of war when I was a kid. Again, random hacking at guest Miis coming at you doesn’t cut it, your movements have to be deliberate.  Really cool. I can’t wait to get back at it.

Cycling
If I have to pick a favorite, hands down this was it. You use the nunchuk and remote to pedal. There are two modes;cycling Wii Sports Resort road race and vs. Over exert yourself in a race and you get dehydrated, turning blue or red. There are three hearts at the top of your screen that give you an idea of how hard you are working.  Too much and you lose a heart and have to start slowing down and coast. The races take you all over the resort, you are peddling different altitudes and again I got gawking around. There is a bicycle built for two race which requires you to work with your partner.  The environments were terrific, you cycle on everything from sand and grass to cobblestone.  There isn’t a lot of fussing with buttons,  there one to brake if you remember too, the rest is up to you. Strategy matters. 

The Water Sports

Canoeing Wii Sports ResortThere is room for future development potential here. You get introduced to water sports through canoeing, jet skiing and wake boarding.  The jet skiing course brings up rings similar to the smoke rings you have to dive through in another Wii game called Playground. The wake boarding is fun, reminds me of a few courses in Wii Ski.  You get points by moving precisely through a timed run.
The canoeing is harder, I had a tendency to over-paddle. And I admit it, I got gawking around again.

Like Wii Sports, this offering is a winner because it is people friendly.
If you try something, you get a stamp, which is great when you are playing with the kids.
Oh, yeah, okay, I like earning a reward and unlocking levels too.
Some of these games are cathartic, some work up a sweat, some are relaxing;  walk away from reading this remembering  the operative and definitive word for Wii Sports Resort is… fun.

 The potential for this island, this relaxed interactive and intuitive play is huge. 
I really liked the ease of the menu, you get single play and up to four player play in different venues.
The graphics are quite an improvement.
I like that someone who has never tried a Wii could jump right in, and there is enough of a challenge for experienced players.
This play has appeal to the family from my 5 year old nephew to Jan. In the first two weeks of release in Japan, over 1/2 million were sold. (Wii Sports - 46 million world wide)

It’s going to be huge for the gray gamer crowd here in North America.
 I wasn’t expecting anything to top the value I’ve gotten out of Wii Sports.
Wii Sports Resort has. 
And Nintendo has put in a few more surprises, if you can crack the code.
It’s great to wait for something and be pleasantly surprised, isn’t it?

Jan’s review:  Huh. Long overdue and well loved, back to you later.

Awesome bang for your buck.
59.99/Cdn for the game and one Wii Motion Plus
24.99/Cdn for each additional Wii Motion Plus

Jul 12
2009

I can’t believe I played the whole thing

by Jan
filed in Reviews

Grey’s Anatomy (Nintendo DS) was given to me.  Since I had some travel time for my volunteer meetings coming up it seemed like a mindless game to play away the hours on the train.  Living up north is fun – one cannot plan to be in the GTA (Greater Toronto Area) at a certain time if you take the train.  While it is a three hour drive on a good day, it can take up to ten hours on the train – a delightful and pleasant experience at best.  Few passengers, awesome staff, dining car with electrical outlets and a movie, plenty of leg room – the joy is definitely in the journey, that is, if you are not in a hurry.
 
greys-anatomy-dsSo Grey’s Anatomy was my choice this time.  I really am getting old.  Grey’s Anatomy has way too much kissing and stupid relationship stuff.  Not much medical play and what little there was lacked accuracy and intelligence – i.e. a throat swab.  If you have the entire back of your throat swabbed for testing you would be gagging for a week. 
 
The hospital is in lockdown because of a contagious disease. You have to solve challenges and make choices to get through the endless levels.  None of the choices or challenges have to do with medical issues, just relationship issues.
 
The game plays for hours, which is a good thing if you have nothing else to do.   If you are looking for a medically challenging game then I cannot recommend it.  If you are in love with Dr. McDreamy then enjoy – you will have enough of him and the rest of the cast to keep your heart fluttering for the duration of the game. 
 
Fortunately I can take it back to the store for a credit.  While I still haven’t completed the first version of Trauma Centre (stuck on one of the surgeries) it will go towards a credit for the second version of Trauma Centre.   Wish I could play it on the train but the trip is quick bumpy – freeze/thaw over the years of winters makes the tracks uneven. 
 
Oh – did I mention I have a shiny new red DS?  Thank goodness we can stilljans-ds get the plain ones – no camera or MP3 players attached, just a neat little game system that does what it should.
 
I know you guys don’t like posting, but I am curious.  Crossword, Brain Age, Scrabble – all fun.   What other DS games tickle you?

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 1 vote
May 24
2009

Monarch The Butterfly King

by Pam

Oh oh. I’m hooked.

Match 3 games provide hours of relaxation for me, and Reflexive Arcade have built one I really really like, and it’s a price I can afford. Did I say I really really like  Monarch The Butterfly King?  
It’s been awhile coming, and it’s been worth the wait.
I had trouble choosing a screenshot to feature this game. Seriously.
You have to see it to appreciate it.
I don’t do cute. This isn’t cute.
It’s 2D beautiful.
Click on that graphic right below me gushing here and go look for yourself.

Monarch The Butterfly King is built the same way as the wildly popular Big Kahuna Reef. Don’t get me wrong, I like fish, but I like butterflies better, and this game is a blast. This has a wee bit of a story line to remind you to get up and stretch. Good for Reflexive, that’s an improvement I can cheer.  While the sfx is the same as Reflexives Big Kahuna Reef,  this feels like a brand new game.

Graphics are pleasant, colourful and you can adjust brightness easily. The music is soothing, the explosions awesome. Along with bombs, there are potions every 10 levels to keep you hooked on clearing your board.
Match enough butterflies and boom!

If you’ve never played a Match 3 try this one.
They don’t get any better, I didn’t wait until my trial time was over to purchase this. The download is as smooth as silk, as with all Reflexive Arcade games I’ve played or tried, I’ve never had a  download glitch. They are really good at delivery.

You can add another mouse and play with your sister (yeah, Jan found this game of course and is waaay ahead of me) I liked Big Kahuna Reef, but Monarch The Butterfly King is a step up into a delightful flight of fantasy.

Players from around the world can create levels, so I’m never going to finish this game, given there are 150 levels so far, 25 butterflies to win, but hey, I’m certainly going to be spending many pleasant hours trying.

Monarch The Butterfly King is trying to free his friends from the clutches of a wizard turning their world into amber. You can play in relaxed or timed mode, offline and full screen.

Top notch bang for your buck. It’s 6.99 US.

monarch-the-butterfly-king-baner2

Tips and Tricks:
1) Match five butterflies and you get a more powerful potion. If you get two potions side by side, hit them, you get more points and a better explosion.
2) Got a bomb? Keep clearing butterflies so you can position it to where it will do the most good.
3) Click your potion or bomb in the direction you want to clear the amber. Earning potions also help power up your flower popper faster.
4) Frogs: Don’t fall into the temptation of clearing the frogs, you lose time and power (frogs are not our friends in this game) Instead use your flower popper to clear below so frogs fall into a match 3 by themselves.
5) Keep the Monarch Kings orb up (and your score) by clearing at least one match 3 in every ten seconds. You snooze, you lose. Don’t worry, pause a level or leave the game, you come right back to where you left off.

Any match 3 fans got a tip? Bring it on!

Reflexive Entertainment
PC
OS: Windows 95, Windows 98, Windows 2000, Windows XP, Windows Me, Windows Vista
CPU: P733
Memory: 256 MB
DirectX 7.0 or later

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 1 vote
May 16
2009

Masters of Mystery: Crime of Fashion

by Pam
filed in Reviews

I downloaded this game late yesterday afternoon while waiting for family to arrive and finished it late evening.

mom-crime-of-fashionIt’s not a bad game at all, it was a bit like curling up with a fun book.

It had all the right ingredients, a good story line, minipuzzles, good crime scene locations and a twist.

You play Carrie Chase, a detective with a grumpy sergeant. Both of you are off to solve the murder of a fashion designer in New York.
By the time you’ve collected your hidden objects at the crime scene and headed to the lab to do your forensics work, you realize you have a serial killer on your hands. But who, because an interesting cast of characters parade through your office and the game. The dialogue isn’t stiff btw. or intrusive which is often the case in a mystery game.

Searching the crime scenes, you pick up hidden objects which are used in the mini-puzzles. Example you look for letters, then have to piece together the note left by the murderer. Throughout the chapters you remain engaged because all clues lead to solving the case.

As you collect items some go into your inventory which you may use at a location. (flashlight, magnifying glass etc)

Hints are generous, if you time out you can re-do or go to another location. Every once in awhile an object such as a purse becomes a search inside a search which gives you engaged.

There are over 500 objects to find and 25 levels to get through. And what I liked was the twist at the end.

By far the most challenging part of the game was the blood sample and finger print match mini games. The graphics, atmosphere sounds and animation are above average.

I wasn’t bored or distracted, while some objects were hard to find in each 10 minute location, this is one of the better mystery/hidden object games with a better than average story line.
I was unaware that the game developer Big Bubble was a Canadian company. They put out a good game.

Masters of Mystery: Crime of Fashion was released January 2009

  • OS: Windows XP/Vista
  • CPU: 600 MHz
  • RAM: 512 MB
  • DirectX: 7.0
  • Hard Drive: 85 MB
  • Mar 21
    2009

    The Clockwork Man

    by Pam
    filed in For Fun, Reviews


    The Clockwork Man – Official Pre-Release Trailer from Total Eclipse on Vimeo.

    The Clockwork Man Beautiful trailer. The reviewer at Jay is Games has tried it, and says it was too short. Don’t you love a game you want more of?

    Eclipse Games

    I played the hour trial version on Vista. It’s a beautiful hand drawn environment which pulls you in. The acting is excellent, the hints generous, and it is one of the nicest hidden object/puzzle games I’ve seen. It’s the quality of The Ravenhurst series only more immersive. I got through most of the intro and first chapter, and the hour flew by.

    Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 4 votes
    Mar 10
    2009

    On Being a Ballerina

    by Jan
    filed in For Fun, Reviews

    The Imagine series  has plenty of careers to play with.  Having found a second hand copy of Imagine Ballet Star for my daughter I decided to take it with me on a train trip. 
     
    The game is geared for 14 year olds although it is rated for all ages.  Since I am old and started working at 14 I figure I am due for adolescence.
     
    Once you put aside the usual teenage chatter and start practicing ballet the game starts to get interesting.  Sure you have to play the proverbial mini-games to win points to buy outfits but they are mindless and easy.
     
    The ballet, however, isn’t as easy as it looks.  First of all – most games are geared for right-handed people.  So if you have to balance en pointe (on your toes) being right-handed is an asset.imagine-ballet-star
     
    As the train trip stretched into the 7 hour mark I was determined to master Don Quixote.  By then I had learned what an attitude was (other than the one that comes with your teenager), arabesques, various poses, spins, jumps.  The story of the ballets themselves are part of your ballerina’s ‘homework’.  Great learning experience.  It’s turned out to be fun and challenging.  The recitals are starting to get more interesting and wider-reaching and the costumes are quite pretty.
     
    I remember a sport’s broadcaster whose mantra was “if you can’t play a sport – be one”.  Maybe that doesn’t apply to ballet but it does allow one to dance vicariously through their chosen ballerina.  It’s can be a secret playing pleasure for someone over 14.
     
    UPDATE:  Trauma Centre – Under the Knife – still playing – stuck on level 6 and I am told the game hasn’t even started to get interesting yet by veteran Trauma Centre players. 

    Ha! When a train trip takes 10 hours instead of 5 your DS is your friend. But imagine this – you email this to me to post, no biggy, right? Until I go to find the cover so I can make your post look nice. You left a nice instruction (insert link here). I’m compliant, seems like a plan.  I have to find the game company.  Not too hard, a few false clicks and there it is: one of our favorites – Ubisoft. Okay.
    What is up with game companies and black flashy sites? Cripes, apart from the fact it nearly blinded me, the drop down menu didn’t want to co-operate.
    I found an Imagine Teacher – I wonder if they have one to teach twins how to do their own posting?
    Glad you are enjoying this game and dancing on-screen, you really do have two left feet in real life.  I get the left-handed part. Enjoy and let me know if you get up on points eh? Your loving twin Pam.

    Imagine Ballet Star
    Ubisoft
    Developer: Spike
    Ninetendo DS
    November 2008 North America
    February 2009 Australia

    Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 1 vote