The Gray Gamers

"The kids don't get all the fun, dammit"

Tips & Tricks

Nov 11
2009

Airport Mania First Flight

by Pam

I am not a fan of time management games. There are a lot of genres I like, this has not been one of them.

Someone suggested I try Airport Mania, so I did it as a favour to them. They did me a favour.

Put out by South Winds, this little gem breaks the time management game mold with an excellent interface, good graphics and a few surprises. It isn’t big game company formulaic.

The game came out in 2008 and has remained in the top ten time management games.
I haven’t seen a bad review for Airport Mania First Flight, it’s just different enough to remain engaging.

The game is not just time management, there is strategy involved and I think that’s one of the things that hooked me. You go to a friendly flight school tutorial to learn to be an air traffic controller, and you’re off. 

The object of the game is to land planes, load, unload, fuel and do maintenance and send them on their way. The quicker the turn around time at each airport the more points you get. Points help you upgrade, and that is part of the key to the draw of Airport Mania. New runways, gates, defoggers, VIP parking, inflight movies and food you as airport manager install to help the planes happy  draw you deeper into play.

airportmaniaThe graphics are great, and although I’m not inclined to use the word cute, the soundtrack, the planes and the scenery at each airport level have style. As the airport manager you can also get points by getting the planes landing and taking off earlier,  which gets upgrades and rather than be annoying, it’s really fun. Tee upgrades you choose matter, and increases the strategic intrigue.

It is one of the most friendly games I’ve played, if you have never tried a time management game this one is a great starter.  How you manage your environment adds interesting complexity to the game. Don’t let the cartoonish cute planes fool you, this game isn’t just child’s play. What you buy or don’t buy to upgrade your airports adds to the strategic element of what a premise that seems simple., keeping planes happy and your airport running smoothly.  As the capacity of  my airports grew I found myself even more challenged.

Again, it’s little things (called easter eggs in game talk)  in each level background like a balloon or zeppelin or chatter from a building that can make you smile. Every once in awhile while you’re busy managing your traffic, along comes a plane needing special attention such Air Force One, a plane with a medical transplant or with a pregnant lady needing to land now. Part of the strategy of keeping the planes happy is not just landing and take off on time or ahead of schedule. If you get swamped with operation management, giving your guests some food or a movie can put smiles and green bars back while you scramble to untangle the potential mess.

You can go back and play a level you feel you didn’t do well one, which suits my temperament.
If a standard or master score isn’t good enough, aiming for expert will keep you happily engaged.
There is a trophy room which has some unusual awards and medals to shoot for, and has already had  me heading back to improve my strategy.
There are 8 different kinds of planes and they each have their own temperament.
There are 8 airports, 84 levels and I keep seeing something about paper airplanes.

As an added strategy, co-ordinating planes of the same colours to the same gates to create chain combos earns a more points.

Casual games are supposed to be fun, and if you are a hard core gamer waiting for Assassins Creed 2 to come out,Airport Mania.ink well this isn’t your game.  If you like  casual well executed game play,  crisp graphics and a few extra this or that in the environment to capture your attention and you like to play to self-challenge, give Airport Mania First Flight a try. Some games in a hectic industry stand up to time and a crowded field, this is one of them.

If South Winds comes out with an Airport Mania sequel, I’m in.

Good bang for your buck.

Tips and Tricks: Reflexive Arcade has  the spoilers on how to win all the 21 awards.

Windows OS:  2000,  XP,  Vista
Memory: 256 MB DirectX: 7.0 or later
CPU: P 1.0GHz Video: 16MB Video Card
Mac
Mobile: IPhone, IPod touch

Sep 25
2009

Zuma’s Revenge Review

In 2003 Pop Cap Games came out with a charming, colourful and addictive match three ball shooter game called Zuma which sold 17 million copies. That figure doesn’t add in the people who have played it online at various game sites. The game has played beautifully on every OS and computer I’ve used which is a credit to the game coders.

While I don’t think I’ll ever beat Jackie Strickland, a 67 year old grandmother from Alabama whose ace time is 5 seconds on one of the levels, I’m working on it. And the world’s top Zuma player is Rick Fortin from Quebec – one province over from me. Gray gamers rock!

Zuma fans are not likely to be disappointed with the sequel and it’s great to see a game company treat a sequel and it’s customers with solid respect.
Zuma game developers rock!  This was worth the wait.

 Zuma’s Revenge takes the happy little original Aztec shooter frog to an island. With improved graphics, funny whimsical verbal asides, a relaxing caribean music score, the famous Pop Cap sound engineers careful  sounds,  an  addition of a few sarcastic Tiki enemies and  extra challenge levels, it took me 15 hours to work my way through the adventure  mode. I’m still not done.
That’s the great thing about Zuma, and now Zuma’sRevenge,  these are games you keep coming back to. To be honest, I think the graphics in Zuma’s Revenge exceed Luxor.

I’m currently working on the Iron Frog challenge which does not give the player easy chains of same coloured balls. You work for every point.

In Zuma’s Revenge, unlike Zuma, your amphibean is not static on every level. When you get two columns of balls coming at you, there are boards where you can pop him over to another lily pad. There is also a level with a slider, so you can slid him cross screen to score your points.

Zuma and Zuma’s Revenge are both relaxing and challenging, depending on what you are setting out to accomplish. If you are working on beating your own scores or ace time, it’s a challenge.  Hmm. Relaxing challenge works for me. 

zuma-islandIn Zuma’s Revenge the intrepid frog sails off to an island to confront the Tiki gods. The island has 6 zones which increase in difficulty with engrossing absorption. The graphics are lovely, and you can read about the art work here.  Zone 1 is Island welcome (each zone has 10 boards), 2  is Wish you were here, 3 is Visit fabulous lost city, 4 is Greetings from the coast, 5 is Wish you were here, and 6 is a graphic delight: Greetings from the lost volcano temple. One you complete a zone, a post card pops up to mark your play when you return.

There are new power ups in Zuma’s Revenge. (Hint: use them).  Filling up the power bar by firing matches stops adding balls to the cue. You snooze you lose, as in Zuma, the balls snake toward the death mask  and you lose a life.

Zuma had four power ups. A slow down ball, a back up ball, an explosion ball and an accuracy ball.
Zuma’s Revenge keeps those four and adds a laser coming out of your frog’s eyes (Hint: Shoot power up balls) a glowing nuke ball which eliminates the ball colour you shoot at, and a fun tri-shot where your frog shoots three iron balls to destroy the surrounding balls you aim at.

Each of the adventure levels end with a Boss Battle, where a Tiki god whozuma-tiki-god has been taunting you fires back. I won’t give anything away, at least one is a laugh out loud war, and you get as many chances as you need.

Another hint. When you get to the end of  the adventure mode and credits start to roll, don’t click out.

In the first Zuma you only see the credits if you put your cursor on the sign, and play the notes in sequence three times. (theme: Close Encounters of the Third Kind)  A space ship comes down and rolls credits. 
The developers of Zuma’s Revenge have not lost their comical bent.

zuma-challengeYou have to unlock your challenge modes in Zuma’s Revenge. Each one has an ace time to beat in 3 minutes, as you beat ace time more challenge modes are unlocked. Again I was surprised, Pop Cap gives more challenge modes than you initially see, which is quite generous to us Zuma addicts. (Hint: There are 70!) Thanks Pop Cap! 

Iron Frog is a one try and you’re dead gauntlet of colour, speed, tactics and accuracy. It supposedly has 10 levels of play, I wouldn’t know about that, because I’m stuck on level two.

Heroic Frog is a more difficult replay of adventure mode. Haven’t gotten there yet either.

hehe, writing this I want to go play.

The graphics really are excellent, there are new back end features such as 3D particle and widescreen support, and the same smooth play Zuma is known for.  Heck, for me the graphics are art, even picky gamers could be  be delighted, especially with the volcano temple.
 
If you have someplace to go and start playing - watch the clock - tempus fugit with this gem.  Even the game load bar makes me smile, having gone in and out a few times I notice the script isn’t the same every time. 

If you haven’t tried Zuma, I recommend heading over to a game site and downloading a hour free play. 
Pop Cap  has released this game in 8 languages which is going to build a huge fan base, as well the download and CD release was simultaneous which is something many casual gamers appreciate.
This isn’t a game that needs the ad and sales department pushing it. Fans and newbies will do the work for them.
Give Zuma’s Revenge a free try. Zuma’s Revenge will have a familiar feel to Zuma fans, and I think that is what makes this new one as enduring as the first one.

Zuma’s Revenge official site

System requirements:
OS:  XP/Vista
Memory: 256 minimum, 768 MB recommended
Ram: 700 MHz minimum, 1 GHz recommended
Direct X: 8.1 minimum, latest recommended
Available for Mac

Price: 
$19.95/US  for download
download & CD: $27.90/US
Zuma download pack: Zuma & Zuma’s Revenge $29.95/US

Top bang for your buck.

Ribbit. Zuma fans, weigh in. Blast or bust? 
Comments are open.

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 2 votes
Jul 27
2009

A day after – Wii Sports Resort review

by Pam

wii-sports-resortThis anticipated sequel to Wii Sports is going to make Nintendo a lot of money.
Having to purchase the Wii motion plus so others can play along is going to make Nintento even more money. 
This sequel to Wii Sports has been worth the wait, and will sell on word of mouth alone.

Jan and I parked ourselves at the game store yesterday waiting for it to open and had some lovely chats with people asking us what the heck we were waiting for. We dashed back to my place and seven hours later we stopped playing, happily tired. Well, okay, happily overtired and looking forward to tackling it again.

Even that first day play time was worth the price. Seriously, coming from a penny pincher, that’s saying something. 
I know we are going to have many more Wii Sports Resorts play days and we can’t wait to share it with friends.
Jan has already got a play date with the neighbours.

Jan likes to ignore instructions and get straight to game play.
Just like Wii Sports, Wii Sports Resort gives you that opportunity, and game play has been significantly expanded for those of you tired of your Wii Sports.

Wii Sports Resort is a compilation of mini games with some surprising additions.
For me the star of the game is the the resort Wuhu Island. The graphics are lush, there are great little details catching your attention, like the outfits your Mii’s wear. I noticed others details like the grass in golf, the divots and leaves when I whacked the ball into the trees and realized it’s going to take playing several times before the upgraded graphics don’t distract me.

Make no mistake, having your Mii’s family on the island cheering you on is a big plus for Grandma Jan.
We’d be playing and she’d start laughing, “Oh look, there’s so and so!”

Miis vacationing with you in the game brings the warmth of Wii Sports to us world weary gray gamers.  That is a Nintendo feature which can’t be underestimated for the gray gamer crowd.

I’m going to do a review, because writing a game site for casual and gray gamers can be discouraging. While we read about the game industry acknowledging we gray and casual gamers do our share of pay and play, game sites written by pros can be snarly and technically picky to the point of numbness. Interestingly, Wii Sports Resort isn’t getting the snark I expect to see from the boys club.

nintendo_wii_motionplusWii Motion Plus: While the instructions for hooking up the Motion plus are quite detailed, it’s really easy and nothing to be intimidated about.
It’s like tupperware; snap in, snap out. The Wii Motion Plus sleeve gives you a good grip on on your remote, which I really needed when I started swinging my sword.
Snapping that little sucker onto your remote, where you snap in your nunchuk  gives you the player a ratio of 1:1 real time precision. You can read up on technical aspects, let me just say it works. It responds precisely to your movements. Jan noticed that most in golf. One Motion Plus comes with the game, we had to wait over a month to get our hands on another one. You don’t have to snap it off for games that don’t read the Plus btw; and putting on the nunchuk is the same as your original remote.  To recalibrate it, the screen asks you to lay it on a flat surface. Takes a few seconds and you are back to incredibly precise play.

Airsports
Wii Sports Resort OpenerThe game opens with you in a plane getting ready to parachute down to the resort. On the way down you can do formations with your Mii’s. Cute opening. Anticipatory.
The Island flyover:  Interesting because it gives you an idea of the future potential of this series.
Dogfight: Holding your remote like a paper airplane you take to the sky to fly to shoot your opponents balloons attached to the back of the planes. You swoop down to the island to gather new balloons.  I would have liked to try it more, gives you an opportunity to find out where all the venues are at the resort.  Truth is it was the most boring game, but with several new games added one has to be the worst. This was it.

Bowling:
The standard game is fun again.
The graphics are better (I keep saying that but it’s absolutely true) and you get to take the Wii Sports training game of knocking down 100 pins in a 10 frame game against opponents. 
I found 100 pin  to be quite the sensory satisfying game, I cranked up the sound,  listening to all those pins go down was a blast.
Replay is a bit faster so you are less likely to skip it, and I quickly learned from my mistakes.  The Motion Plus took a bit of adapting too, you have to release the ball  just the same as you do at the bowling lane.
You get two choices on how to release the ball, which evens things out for new and experienced players.

Just to ratchet bowling up a notch there is an opponent obstacle game called spin control.  This is where I found the slightest movement important. Jan won of course, she’s a mean bowler. The obstacles were a fun surprise.

Table Tennis aka Ping Pong

No tennis at this resort, since it was so popular in Wii Sports the spin offs are out and selling as separate games.
 If you’ve played Wii Play and tried the table tennis,  completely forget what you learned.
This is a whole new game with your Mii. I lost a game to Jan because I got gawking around. The table is outside and my kid sisters Mii was standing watching with a drink in her hand.  Since that is probably what she’d do in real life I got laughing and missed returns.
There are two games, match and return match. I would have played this for hours, Again I think it is the Motion Plus that makes the play more intense. I’m not a big table tennis fan, the movement sensitivity is delightful.

Basketball 

I didn’t think I’d like this but I did. The time 3 point contest was intuitive, all you have to do is use the b button to pick up the ball.  Gives you time to concentrate on your shots. The pick up game is surprising, I didn’t expect the gameplay. Let me put it this way. Jan’s a thief. Her ball stealing skills are as irritating as all get out. You get to play as opposed to concentrate on what buttons you need to push.

Frisbee

dog frisbee Wii Sports resort

Some of you may have gotten the dog frisbee as a promo. 
There are two frisbee games, but let me say I let out an ”oh cool!’ when we started Frisbee dog.
You get your own dog.  That shouldn’t have elicted an ‘oh cool!’ but it did because if you’ve played games rushed to the Wii console with no thought to detail and what makes the Wii fun, it was cool to get my own dog.
The dogs aren’t Mario Brothers cartoonish and they have as much fun as you do.
Frisbee golf. What can I say. Jan is the game golfer so we spent a lot of time playing this and I got sucked in. I think it’s the same course as Wii Sports, but it’s the graphics details again that got me gazing around and that have bumped play up a level. Jan can babble about it, I had fun trying. I had only heard of disc golf a few years ago, you don’t have to be a golfer to like this. I found it pleasant and relaxing.

Golf
golf Wii Sports ResortThis builds on the Wii Sports golf, like the bowling does, and Jan got all excited because there are nine new holes to play. But she was also disappointed because there were only nine new ones to play. Having said that, she says the game play is a lot more precise, and muttered something about slice. I phoned earlier today to ask her about it, I thought I’d better ask while I can. 
She’ll disappear for a few days working on her Wii Resort golf game while she has the opportunity.

Archery
I was an archery instructor as a camp counsellor and I enjoyed this. You have to use your nunchuk to draw back on your bow and the feel and sound is a lot more realistic than I would have anticipated. There are three levels of difficulty and I enjoyed the personal challenge. I can see how people who play high end fantasy games on more expensive consoles might find it boring, but I certainly didn’t.

Sword Play
This  game lived up to it’s hype, and let’s not pretend that this was a feature of the Wii Motion Plus that Nintendo didn’t hype.  This has been a key part of Nintendo’s advertising. 
Again, for us world weary types that don’t want to play with even fake blood, having the guy from Wii Fit boxing tossing melons and sushi and bread and bamboo at you is hilarious in Speed Slice. You can’t just hack, as soon as what has been tossed lands, an arrow shows you which way to slice.  As quick as you and your opponent can move, you snooze or lose. Duel. You and your opponent are on a platform over water.  One misplaced thrust or parry and your Mii tumbles off the platform into a  laugh out loud fall into the ocean complete with a graphically satisfying splash. I cranked the sound up on this one too. Loved the feel of the remote also. Showdown pits you against numerous opponents, however I can’t say much about it because I didn’t get to explore it, I did the bridge dash. It reminded me of sword play and the game of war when I was a kid. Again, random hacking at guest Miis coming at you doesn’t cut it, your movements have to be deliberate.  Really cool. I can’t wait to get back at it.

Cycling
If I have to pick a favorite, hands down this was it. You use the nunchuk and remote to pedal. There are two modes;cycling Wii Sports Resort road race and vs. Over exert yourself in a race and you get dehydrated, turning blue or red. There are three hearts at the top of your screen that give you an idea of how hard you are working.  Too much and you lose a heart and have to start slowing down and coast. The races take you all over the resort, you are peddling different altitudes and again I got gawking around. There is a bicycle built for two race which requires you to work with your partner.  The environments were terrific, you cycle on everything from sand and grass to cobblestone.  There isn’t a lot of fussing with buttons,  there one to brake if you remember too, the rest is up to you. Strategy matters. 

The Water Sports

Canoeing Wii Sports ResortThere is room for future development potential here. You get introduced to water sports through canoeing, jet skiing and wake boarding.  The jet skiing course brings up rings similar to the smoke rings you have to dive through in another Wii game called Playground. The wake boarding is fun, reminds me of a few courses in Wii Ski.  You get points by moving precisely through a timed run.
The canoeing is harder, I had a tendency to over-paddle. And I admit it, I got gawking around again.

Like Wii Sports, this offering is a winner because it is people friendly.
If you try something, you get a stamp, which is great when you are playing with the kids.
Oh, yeah, okay, I like earning a reward and unlocking levels too.
Some of these games are cathartic, some work up a sweat, some are relaxing;  walk away from reading this remembering  the operative and definitive word for Wii Sports Resort is… fun.

 The potential for this island, this relaxed interactive and intuitive play is huge. 
I really liked the ease of the menu, you get single play and up to four player play in different venues.
The graphics are quite an improvement.
I like that someone who has never tried a Wii could jump right in, and there is enough of a challenge for experienced players.
This play has appeal to the family from my 5 year old nephew to Jan. In the first two weeks of release in Japan, over 1/2 million were sold. (Wii Sports - 46 million world wide)

It’s going to be huge for the gray gamer crowd here in North America.
 I wasn’t expecting anything to top the value I’ve gotten out of Wii Sports.
Wii Sports Resort has. 
And Nintendo has put in a few more surprises, if you can crack the code.
It’s great to wait for something and be pleasantly surprised, isn’t it?

Jan’s review:  Huh. Long overdue and well loved, back to you later.

Awesome bang for your buck.
59.99/Cdn for the game and one Wii Motion Plus
24.99/Cdn for each additional Wii Motion Plus

May 24
2009

Monarch The Butterfly King

by Pam

Oh oh. I’m hooked.

Match 3 games provide hours of relaxation for me, and Reflexive Arcade have built one I really really like, and it’s a price I can afford. Did I say I really really like  Monarch The Butterfly King?  
It’s been awhile coming, and it’s been worth the wait.
I had trouble choosing a screenshot to feature this game. Seriously.
You have to see it to appreciate it.
I don’t do cute. This isn’t cute.
It’s 2D beautiful.
Click on that graphic right below me gushing here and go look for yourself.

Monarch The Butterfly King is built the same way as the wildly popular Big Kahuna Reef. Don’t get me wrong, I like fish, but I like butterflies better, and this game is a blast. This has a wee bit of a story line to remind you to get up and stretch. Good for Reflexive, that’s an improvement I can cheer.  While the sfx is the same as Reflexives Big Kahuna Reef,  this feels like a brand new game.

Graphics are pleasant, colourful and you can adjust brightness easily. The music is soothing, the explosions awesome. Along with bombs, there are potions every 10 levels to keep you hooked on clearing your board.
Match enough butterflies and boom!

If you’ve never played a Match 3 try this one.
They don’t get any better, I didn’t wait until my trial time was over to purchase this. The download is as smooth as silk, as with all Reflexive Arcade games I’ve played or tried, I’ve never had a  download glitch. They are really good at delivery.

You can add another mouse and play with your sister (yeah, Jan found this game of course and is waaay ahead of me) I liked Big Kahuna Reef, but Monarch The Butterfly King is a step up into a delightful flight of fantasy.

Players from around the world can create levels, so I’m never going to finish this game, given there are 150 levels so far, 25 butterflies to win, but hey, I’m certainly going to be spending many pleasant hours trying.

Monarch The Butterfly King is trying to free his friends from the clutches of a wizard turning their world into amber. You can play in relaxed or timed mode, offline and full screen.

Top notch bang for your buck. It’s 6.99 US.

monarch-the-butterfly-king-baner2

Tips and Tricks:
1) Match five butterflies and you get a more powerful potion. If you get two potions side by side, hit them, you get more points and a better explosion.
2) Got a bomb? Keep clearing butterflies so you can position it to where it will do the most good.
3) Click your potion or bomb in the direction you want to clear the amber. Earning potions also help power up your flower popper faster.
4) Frogs: Don’t fall into the temptation of clearing the frogs, you lose time and power (frogs are not our friends in this game) Instead use your flower popper to clear below so frogs fall into a match 3 by themselves.
5) Keep the Monarch Kings orb up (and your score) by clearing at least one match 3 in every ten seconds. You snooze, you lose. Don’t worry, pause a level or leave the game, you come right back to where you left off.

Any match 3 fans got a tip? Bring it on!

Reflexive Entertainment
PC
OS: Windows 95, Windows 98, Windows 2000, Windows XP, Windows Me, Windows Vista
CPU: P733
Memory: 256 MB
DirectX 7.0 or later

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 1 vote
Mar 3
2009

Big Fish Games blog has walkthroughs

by Pam
filed in Tips & Tricks

Big Fish Games Blog

Well, given the mega company releases a game a day (and some very good games) it’s nice to see the company keep a blog and provide walkthroughs for clients instead of making us dig around their forums. some people love forums, if I have an hour to test their game, a forum isn’t a ‘go to’.
I’m not aware of anyone getting a look at their games prior to release except Big Fish staff so staff putting up tips on the site on release date is a bonus. (If I’m wrong about other sites and writers getting a chance to review a game, please smack me across the head and point out who, ‘kay?)

The blog writing is good, the hints and tips and clearly written – an enhance to your game experience.

Feb 17
2009

Swapping and trading games

by Pam

If you want to get rid of a used game, like me you probably head to EB games and trade in. There are options for savvy gamers as this Forbes article points out: Where to Ditch Old Video Games

If you’re willing to be a bit more adventurous, several game-trading sites have popped up in an attempt to capitalize on the growing market for used games. Sites like TradeGamesNow.com, GameTZ.com and various forum communities, from neoGAF.com to IGN.com, offer ways for players to find other gamers willing to buy or swap used titles. CheapAssGamers also hosts a robust community of game traders, and Abrams says the site will soon be rolling out its own automated system to make matching game traders easier. Of course, with these one-on-one deals, gamers need to be willing to risk getting very little money for their games, or even getting stiffed.

Out of the various trading posts, Goozex is a preferred option, says Abrams. The site was started in 2006 after its founder, Jon Atham Dugan, took a stack of games to GameStop and received a mere $35–not even enough to cover the new game he was buying. Dugan realized there had to be other game players who had experienced a similar bad trade with the retailer, so he decided to turn each household into its own GameStop.

His trading house helps gamers get reasonable prices for their games by hooking them up with buyers. The service fee is only $1, but the catch is that Goozex does not allow gamers to exchange cash directly. Instead, they trade in points–a virtual currency purchased from Goozex. Dugan says the site averages 20,000 completed trades a month.

Feb 5
2009

Mystery Case Files: Prime Suspects Hints, Tips

by Pam
filed in Tips & Tricks

Every time you play an environment searching for clues, the dynamics change.

primesuspects_screenshot31) Don’t waste time in one location on each level. If you get stuck move to the next location, once you get down to 2 clues left you can solve your puzzle. Your hints work in the Crime Computer. Use those clues to help solve your puzzle and move on the the next level and a fresh batch of clues.

2) There are times you’ll want to bypass a puzzle and move on. Take advantage of that option if you need to.

3) Don’t forget to look for batteries, they are bright green and yellow (you need two, and are usually on the borders of an environment. If you forget you can go back and look at will.

4) By all means if you feel yourself getting stuck go look in another location and come back. You’ll be surprised what that kind of break can make in your ability to see what you were searching for.

5) Clues of similar colour seem to be hidden near each other.

mystery_case_files_prime_suspects_sc46) Groups of clues (like four animals) are best saved for last, go through your environments first and go back to group clues. Or a clue like a pen is often hidden on a narrow object like a chair leg or fence.

7) Pay careful attention to the hints you are given on the puzzles.

A walkthrough through the game isn’t practical because of the simple story line and play, you can do this.

BigFish Games forum - players help each other out
IGN  forum has great player to player help

 Stil stuck? Need a helping hand?  Ask, and we’ll see what we can do.

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 1 vote
Feb 5
2009

Mystery Case Files: Prime Suspects, review and hints

by Pam

This sequel to Mystery Case Files: Huntsville was released on  in February 2006 and is as fresh as the day it was eagerly anticipated by fans.  It is unusual for a company to release a sequel so quickly while an original game is so successful; in this case the decision to do so was a wise one.  The technical improvements are excellent.
Again the story line is simple. You are called to Capital city to find the thief of the Hope Diamond. Every time you replay a level you are given a different set of clues, which keeps this a game you come back to.

From Game Mile Reviews:

Mystery Case Files: Prime Suspects can be called a truly worthwhile sequel of the MCF game series. In this version a player is to try himself as a detective hunting for a diamond thief. In search of the truth you will go through<29 locations and smell the true criminal among 20 suspects.  
The considerable advantage of this game is that it combines several puzzle types, and so the player is unlikely to get bored with the game play. On each location you are to find the required items helping you to solve the crime while you are pressed on time. 

Once you get through a level you are sent to the crime computer and  given a puzzle to solve and a suspect to eliminate.  Different levels have different puzzles to hold your interest. As an added twist, you look for batteries to light your flashlight for some of the locations as you progress up levels. You’ll also have to use x-ray to look into some locations. Extra clicking shave off valuable time you need to search for clues.

Better than expected graphics, decent music, fun environments and environmental sounds, decent retro atmospheres, simple story line and  like  the prequel Mystery Case Files: Huntsville;  dashes of whimsy.

Good bang for your buck.

Systems: Win 98 to Vista/Mac

See our Tips and Tricks section for hints and a walkthough.
You can download an hour trial at BigFish to see if it’s your style. Prepare to be addicted.  Good luck!

Jan 20
2009

Azada

by Pam

Azada is a game I’m quite taken with. You can try it free for an hour by clicking on the Big Fish game of the day on the side bar and using their search menu. It reminds me of Myst, still one of my favorite PC games.

According to independent tracking site game-sales-charts.com, following its release on June 29, 2007, Azada held the #1 sales spot on its home distribution channel, Big Fish Games, as well as the #1 or #2 spot on other major online distribution channels. Azada remained for 142 days in the top 10 charts of its home distribution portal, Big Fish Games. Azada also remained in the top 10 charts for 83 days at Pogo.com, 74 days at iWin.com, 44 days at Reflexive.com, and featured a similar sales pattern on other distribution channels.

Leading casual games industry outlets such as Gamezebo.com have featured several articles welcoming the innovative mechanic and the puzzles of Azada.

Azada was a finalist in the Downloadable Game of the Year category, for the Interactive Achievement Awards 2008.

And a sequel is out also available to try for an hour. This game plays on Mac and PC’s.

Big Fish Studios released a sequel to the game, Azada: Ancient Magic in August, 2008. Azada: Ancient Magic

Azada Review
Walkthrough and tips

Official Azada site

Rate: 1 Star2 Stars3 Stars4 Stars5 Stars 1 vote
Jan 16
2009

Wii Play cheat sheet

by Pam
filed in Tips & Tricks

Don’t tell Jan I read this, okay?
She’ll just get smug and I’ve got some winning to do.

This is the cheat sheet (hints and tips) for the games in Wii Play.

It’s printable. You gotta admire people that take the time to put these out online.

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